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Duhmad IbnRa
Shadows of the Dead R0ADKILL
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Posted - 2008.06.16 15:08:00 -
[1]
Ok, i dont know if this has been proposed before but here is what i believe might solve the nano issue:
First: ALL MWDs should be affect by warp scramblers/disrupters/bubbles. Second: Ships that are supposed to be fast (all t2 frigs /Dictors?/Fagabond) should get the ability to use an Afterburner of the next bigger ship class. Third: Ceptors should have their Signature radius bonus turned into a speed and agility bonus (mass reduction bonus maybe?)
This solves the following problems: AFs become more useful, since they will be much faster without the signature being increased. All ships that are supposed to be fast, remain fast. with the added bouns of now being fast with a small signature. All other ships still have the option to be very fast, but tactical useability is reduced. _________________________________________________
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Duhmad IbnRa
Shadows of the Dead R0ADKILL
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Posted - 2008.06.16 15:08:00 -
[2]
Ok, i dont know if this has been proposed before but here is what i believe might solve the nano issue:
First: ALL MWDs should be affect by warp scramblers/disrupters/bubbles. Second: Ships that are supposed to be fast (all t2 frigs /Dictors?/Fagabond) should get the ability to use an Afterburner of the next bigger ship class. Third: Ceptors should have their Signature radius bonus turned into a speed and agility bonus (mass reduction bonus maybe?)
This solves the following problems: AFs become more useful, since they will be much faster without the signature being increased. All ships that are supposed to be fast, remain fast. with the added bouns of now being fast with a small signature. All other ships still have the option to be very fast, but tactical useability is reduced. _________________________________________________
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Duhmad IbnRa
Shadows of the Dead R0ADKILL
|
Posted - 2008.06.16 17:44:00 -
[3]
Originally by: Najri A simple solution to nano-abuse would be a longrange webbifying-smartbomb.
As mentionned in my pirate's ideas post
no, sorry, your webbing smartbomb would make minmatar ewar frigs and recons obsolete and all speed dependent ships flying coffins..
my approach keeps speed dependent ships the way they are and doesnt make webbing ships useless, it simply changes the skill and modules required, while making ships that are not supposed for nano tactics less useful as such in empire and lesser useful in 0.0. The player still decides for himself though (therfore its not a nerf). _________________________________________________
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Duhmad IbnRa
Shadows of the Dead R0ADKILL
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Posted - 2008.06.16 19:46:00 -
[4]
Originally by: Claude Costello Edited by: Claude Costello on 16/06/2008 19:29:33 Why not do something different ... fixed speed bonus for mwd like:
1mn mwd = 2000m/s 10mn mwd = 1000m/s 100mn mwd = 500m/s
and all other speed mods only affect the base speed, not the mwd bonused speed. CCP could then add some nice bonus modifiers to ships that are supposed to go fast. Like interceptors get a 25% bonus to mwd speed per level. etc. pp.
problem solved 
too much uniformity if you ask me...
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Duhmad IbnRa
Shadows of the Dead R0ADKILL
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Posted - 2008.06.17 13:46:00 -
[5]
considering the outcry about nano going to be nerfed in the near future i had hoped for more constructive input early up, so that the devs don't do a 'zulupark' again...
instead, noobs post about 'med slot warpcore stabs' and similar nonsense, spamming this forum....
Almost feels like CAOD..  |

Duhmad IbnRa
Shadows of the Dead
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Posted - 2008.06.21 13:03:00 -
[6]
Originally by: Ezekiel Sulastin NOT signed.
Not every ship fitting a MWD is a nano-ship - far from it. Null only goes so far with blasters, and do you remember the minor threadnought about Raven vs Megathron when that change occured? Now you're trying to tell me that giving ships a 24km blaster-ship 'web' is a good idea for the game? Do you even fly your racial ships?
Also, MWD is the only thing that can save you if you hit a bubble. Just read the many archived discussions about web bubbles and why they are bad.
sorry but if you hit a bubble solo, you wont escape unless you cloak up, if you hit it with a bigger gang you just jump through and kill what you can catch, if you hit it with a smaller gang you reroute or suicide. MWDing out of a bubble is more a convenience than a must.
secondly warp scramblers/disrupters wouldnt be webbers, because webbers reduce your speed almost instantly, while scramblers/disrupters would forcibly turn your mwd off, so you would still have inertial to go on, and from my experience, once u r past the 20k distance you dont need another mwd cycle to get face to face with ur target.
but since i can understand your concern, how about giving t2 mwds with these changes 1 point of warpcore strength? if you fit t1 u are ******, but with t2s only bubbles and scramblers (7k) can hurt you... _________________________________________________
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